I haven't tried playing mods since new trainer came out. Go to Documents\My Games\Sid Meier's Civilization 5 Edit config.ini Change 'DebugPanel 0' to 'DebugPanel 1' Then hit (tilde) in-game and select reveal all. I would imagine that if this were true you would also need a independent trainer/module for each scenario.įollowing that line of though, it would be obvious (to myself) that the same would be true for mod(s).Īssuming all of this to be true, and not just my own WAG, I would think it highly unlikely that we would see any such branching of the main trainer unless one of the Dev's also played that scenario/mod and wrote an independent trainer for it.Īs I just mentioned, the trainer does work for scenarios. It looks like Scenario's run under different instruction/rule sets than "normal" sandbox play. Not being a code writer myself, I can only guess at the reason for this. ![]() I have just started the scenario's myself, and found the same thing you did: the trainer does not work in Scenario play mode. Side Note: Trainer works fine in normal single player games, just not with scenarios. An isometric tactical Brutal shooter Doom mod. Does anyone know of any way to get cheats working for either of these modes? I couldn't even find a way to CoSMOS or ArtMoney to increase gold in scenario mode. Civilization V, Civilization VI, Civilization: Beyond Earth, Clicker Heroes 2. ![]() So, it seems pretty unanimous that the trainer doesn't work with scenarios or mods.
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